It's not worth doing unless it's worth overdoing

Tag: animation

YouTube Shorts Lip Sync Animation

This started as a doodle that I ran across in one of my old notebooks and I thought it would make a fun animation. I used the Voice Memo app on my phone to record the audio track (badly). Then, DragonFrame to help me create a dope sheet and shoot a pencil test of the animation. Based on the initial pencil test, I tweaked the animation until I was happy with it. Next, I re-drew all of the frames with a black Prismacolor pencil and shot the whole thing in DragonFrame again…

I decided to release it as a YouTube short (as an experiment). YouTube pushed it out to 100 people per hour for the first six hours. Apparently, it did not get the sort of engagement that the algorithm craves, because after that, YouTube basically stopped serving it up. Now I only get a handful of views each day on it. YouTube appears to be looking for Shorts that grab an audience and drive some sort of engagement within the first few hours. Aside from internet fail compilations, I think that Shorts are probably best for creators that have already cultivated an audience with their video content. Full videos are also more likely to have a “long tail” and get views long after their initial release.

Regardless (or is it irregardless?) of my failed YouTube experiment, I had a lot of fun creating this and I hope you enjoy it.

Anniversary Stop-motion Animation(s)

My wife and I celebrated our 14th wedding anniversary this year. I wanted to create a short stop-motion video for her. Here is what I came up with…

The first attempt is a quick and dirty Lego animation. It’s obviously pretty rough, but keep in mind that we’re all quarantining in the house together ALL THE TIME, so I can’t get any alone time to work on this unless I stay up and do it in the middle of the night. This was shot on an old iPhone6, using EpocCam to connect it via Bluetooth to Stop Motion Studio Pro running on a Surface Pro 4. I used EpocCam because Stop Motion Studio Pro’s built-in Bluetooth hookup just didn’t really work. The EpocCam software didn’t work very well either: the bluetooth dropped out a lot and it was hard to reconnect. I still like the walk cycles 😀


This next attempt was also shot using the old iPhone6. This time, I connected it via USB cable with iVCam. This worked a little better – once the the connection was established, it didn’t get dropped while shooting. But… getting Stop Motion Studio to recognize the iVCam was problematic. Again, I did this in one marathon shoot in the middle of the night, but if I had turned everything off and come back the next day to start shooting again, getting the iPhone reconnected would have been a real problem. I didn’t create enough in-betweens when moving the blocks, but I still like this one


After all of my technology issues creating these videos, I bought some real animation software: DragonFrame and a Canon EOS Rebel Digital SLR for future animation work. It’s been really great to NOT spend hours fighting with the camera setup and spend that time animating instead. I hope to post some videos shot with the new setup soon!

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